What on Earth?!

GAME DESIGN / GAME DEVELOPMENT

WOE Mockup

PURPOSE

University Project

MY ROLE

Visual & Interaction Design

DURATION

3 Months

YEAR

2022

Project Overview

Objective

The objective of this project was to design and develop a 3D game while using unconventional interaction methods.

About

With this 3D game, we want to raise awareness of how we are treating our planet. The objective of this game is to not destroy the earth by simply making environmental-friendly decisions and avoiding flying pollutants. As an interaction device, we used a smartphone and ZIG SIM app.

Approach

The project was divided into five phases.

Conclusion

Reflections

We delivered an educational game. It is developed to the point where it is practically finished and could already be published. During the project, we realized that the game could be expanded in several ways, and it would be possible to expand it to a mobile game as well. Being my first game design project both as a designer and a developer, it presented a nice challenge.

Problems

While working on the project, we realized that the ZIG SIM app could not be run in the background. As a result, we were unable to display a digital image on the ZIG SIM app to show the controller image. We solved this problem by combining digital and analogous – we printed out the phone controller UI and taped it to the screen so the users could easily see all the controls.

Credits

RESEARCH

Ebba Bergström

ILLUSTRATIONS

Ebba Bergström

DESIGN

Špela Bricman

3D MODELING

Alicia Martinez Lopez

PROGRAMMING

Ebba Bergström
Špela Bricman
Alicia Martinez Lopez

VIDEO & SOUND EDITING

Ebba Bergström
Špela Bricman